Gorgeous. I loved every bit of it. Ignore all the people complaining about game mechanics, they are wrong. Everything fit great including the difficulty of the puzzles. Stupendous work!
Also, I would love to be able to listen to that music playing during the last chapter when you're working together with Jack the entire time. If you could direct me to a place where I may procure that music, I would love you. :)
You can find David's music (including the full extended soundtrack for this game) by clicking his name on the Credits screen.
So-so game, pretty monotonous, but executed as well as a game like this can be.
The one (pretty big) problem I found with this game is that you have construction bariers as an obstacle and also as a background on the building that are under construction. I lost several lives simply because I thought that the construction barriers on the building under construction were obstacles.
And before anyone tells me that I should just remember the differences with the construction barriers: with a game this monotonous; where I'm only using the bare minimum of my brain capacity, a programmer should never expect the player to work hard to remember not to jump over certain things that look exactly the same, but are presented in a slightly different envrionment.
Also, don't have an unskippable advertisement on your preloader screen when the entire game after it is an advertisement.(You come off looking like a sell-out)
I love all you stuff
Awesome, as usual. I like the idea and I loved the animations used to spook everyone. Great work!
Any chance of another Decline of Video Gaming?
I wish that karma would play a roll in real businesses... Then our economy would friggin rock- all those douchebags running huge corporations would fail.
Pretty fun to kill some time... Needs a screen that explains what each powerup does. You do figure out what they all do eventually, but it would have been nice to know exactly what each one did before I jumped into the game.
Not too bad...
Not an amazing game, but a good start for your programming.
-Fix the music. Use something from the Audio Portal instead of actual artists. It will make everyone happy. If you use a regular band's music, it won't appeal to everyone.
-Make it prettier. if you're making a platformer, you need to make it pretty. That's the only thing that can set it aside from other platformers.
-Have an ending. I found all the exits, but I was never told that I won. Make the game end for the player and reward them for the time they put into your game.
Work on these things and you'll get out of blam central.
True Man Medal
I got the True Man medal when I finished with a time of 35 seconds on real man difficulty.
Want help with the medals?
I suggest spamming on the your tab key. Have fun, kiddos!!!
Lame. Stupid tab key. Why can't my programming skills be good enough to prevent this?
With a bit more work and actual pictures of everything, this would make a great iPhone app. I know I would download it.
Also, great job! The sheer amount of data you have is impressive and you streamlined it so well. Seriously, great job.
On a side note, the entire time I was thinking of Katamari Damacy.
I really enjoyed this game. You managed to create an innovative game that appealed to all audiences. That's quite an accomplishment. Great job! I'll be looking forward to the next one!
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.